This is an example memory game:
When customers win a prize, this can trigger a wide range of rewards, eg. send a coupon, game or survey, give loyalty card stamp(s), top up points balance or gift card.
IMAGE LIST AND TIPS
All images are required and both PNG or JPG image formats are supported, unless noted otherwise:
|NAME||IMAGE||WIDTH (px)||HEIGHT (px)||REMEMBER!|
|Introduction||640||App: Image coupon|
SMS preview: 640
|Click to start game.
Make sure to clearly communicate:
|Background image||640||950||The image that is used as background on all game pages.
To reduce graphics workload, the game can look great even with solid single colored background!
|Front page image||600||600||The initial image presented in the game. Should contain game explanation.|
|Prize icon||600||600||The image representing the prize. One image per prize.
OBS: Product images make great prize icons and reduce graphics workload!
The image should clearly communicates the deal the user gets.
|Icons to reveal||100||100||Transparent PNGs.
The image to show when customer taps the icon backside image. The objective of the game is for the customer to find pairs of these icons. Remember to make the icons clearly distinguishable!
At least five icons recommended.
|Icon backside image||100||100||The image that hides the underlying icon. When customer taps this image, it flips around to reveal the icon.|
|Choose prize top image||600||300||Optional. Only required if users should choose prize before playing.
Shown on top of select prize page before game begins if user can choose between multiple prizes.
|Win top image||600||300||Transparent PNG.
Image shown at the top of end screen if you win.
Prize icon is shown below this image.
|No win top image||600||Minimum|
Image shown on end screen if you do not win.
|Thumb image||App only||App specific||App specific||App specific|
For apps, image sizes are app specific.
SUGGESTED STAGE PLAN
The time and number of items per stage is crucial to the game experience. Here is a suggested plan for a game with medium difficulty.
|STAGE||NUMBER OF ITEMS PER STAGE||TIME|